Über Flur // Flurregeln Rules[0].InitSimple(0x0196, 4, 3); // OK Linus Hoch Rules[1] = Rule(); Rules[1].InitTrigger(0x0196, 5, 2); // OK Linus Licht Rules[2] = Rule(); Rules[2].InitSimple(0x0196, 6, 4); // OK Linus runter Rules[3] = Rule(); Rules[3].InitTrigger(0x0196, 3, 5 ); // OK Flurlicht Rules[4] = Rule(); Rules[4].InitTrigger(0x01EF, 1, 5 ); // OK Flurlicht Rules[5] = Rule(); Rules[5].InitTrigger(0x0632, 1, 1 ); // OK Licht Schlafzimmer Rules[6] = Rule(); Rules[6].InitTrigger(0x05A1, 1, 5 ); // OK Flurlicht Büro Rules[7] = Rule(); Rules[7].InitTrigger(0x1177, 1, 5 ); // OK Flurlicht Büro Martin Rules[8] = Rule(); Rules[8].InitTrigger(0x055D, 1, 5 ); // OK Flurlicht Wohnungseingang Anbau Rules[0] = Rule(); Rules[0].InitTrigger(0x07F5, 1, 2); Rules[1] = Rule(); Rules[1].InitTrigger(0x07F5, 2, 3); Rules[2] = Rule(); Rules[2].InitTrigger(0x0585, 1, 2); Rules[3] = Rule(); Rules[3].InitSimple(0x0585, 3, 1); Über Wohzimmer Rules[0] = Rule(); Rules[0].InitTriggerInverse(0x051F, 5, 4); // Lichtschalter Licht 1 Rules[1] = Rule(); Rules[1].InitTriggerInverse(0x051F, 5, 5); // Lichtschalter Licht 2 Rules[2] = Rule(); Rules[2].InitTrigger(0x051F, 4, 6); // Rolle runter von Tür Rules[3] = Rule(); Rules[3].InitTrigger(0x051F, 3, 7); // Rollo hoch von Tür Rules[4] = Rule(); Rules[4].InitTrigger(0x146A, 1, 4); // Licht 1 von Terassenschalter Rules[5] = Rule(); Rules[5].InitTrigger(0x146A, 1, 5); // Licht 2 von Terassenschalter Rules[6] = Rule(); Rules[6].InitTrigger(0x055D, 1, 5); // Licht von Engang unten Rules[7] = Rule(); Rules[7].InitTrigger(0x055D, 3, 2); // Licht von Engang unten